https://gitlab.synchro.net/main/sbbs/-/commit/4ec3aae572ff34
12c152d9ff Modified Files: xtrn/utopia/utopia.js Log Message: Works
on pirates and merchants and cosmetics and conveniences
- Smarter Merchant and Pirate ships (beached/stuck much less often) -
Tail end of Merchant and Pirate ships are hidden when obscured
by land - Fish are more subtle (smaller glyph, same color as waves)
- Putting the cursor over fish gives you a hint that there are fish
there - FAMINE! is just an alert (not news) now - Pirate is more
likely to be sunk by a PT boat the less damage the PT boat has - A
PT Boat sinking a pirate ship pays a reward - Pirates collect loot
from sinking Trawlers PT Boats (based on cost / health) - Putting
the cursor over Merchat or Pirate shows their purse value - Use one
more column and row of the map area for rand-gen maps - Only display intro.msg file when not resuming a saved game - Save the current tick_interval to the saved game state
| Sysop: | Lmorchard |
|---|---|
| Location: | Portland, OR |
| Users: | 158 |
| Nodes: | 16 (0 / 16) |
| Uptime: | 84:02:24 |
| Calls: | 859 |
| Calls today: | 1 |
| Files: | 24 |
| D/L today: |
6 files (9,837K bytes) |
| Messages: | 29,680 |